![]() ![]() Each axis and button can be enabled or disabled, and axes can also be inverted and offset.Ībove, you can see the Hardware ID information in Windows Control Panel (under Device Manager) for the Logitech G920. The plugin provides eight new axes ("Generic USB Controller Axis 1" through "Generic USB Controller Axis 8") and twenty new buttons ("Generic USB Controller Button 1" through "Generic USB Controller Button 20"). ![]() This provides the ability to map any of the controller's axes or buttons (indicated by the array index) to any Unreal Engine axis or key. An array of axes (by default, eight) and buttons (by default, twelve) will be added to the controller's configuration. Each device is identified by a vendor ID and a product ID, which are hexadecimal values that can be found in the device's driver properties. Within this section, you can add new devices. It can be enabled from the Plugins menu, in the Input Devices section.Īfter the plugin is enabled, the Raw Input section will appear in the Project Settings menu. The buttons and axes of these input devices can be custom-mapped to gameplay inputs, including new inputs created by the plugin itself.īy default, the plugin is not enabled. The RawInput plugin provides support for specific, user-defined devices that aren't properly handled by Microsoft's XInput API (Application Programming Interface), usually flight sticks and steering wheels. ![]()
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